Graphic Communication

Course aims

Students will be introduced to a variety of experiences that explore a range of graphic communication media, processes and techniques. It will make them aware of both traditional and new media.

Entry requirements

GCSE grade 5 in an art/design based subject or a strong collection of work/images reviewed by a member of the arts team along with an interview.

Course content

Year One

Development Year

Exploring a variety of areas within graphic communication they will explore both two and three dimensional aspects of graphic design, ranging from illustration to app/web prototyping. Students will be shown a variety of skills and techniques which will guide them through all the stages.

Internally set assignment: To prepare for this the students will be given a list of questions that they will produce preparatory work, including research and initial design/development before then sitting a ten hour practical exam where they will produce the final piece.

Year Two

Component 1

This is a practical investigation supported by written material.

Students are required to conduct a practical investigation, which will be supported by written material. The focus of the investigation must be identified independently by the student and must lead to a finished outcome or a series of related finished outcomes.

Component 2

Learners are provided with eight topics/questions from which they choose one to study. They will have a preparatory period to complete work before the summative
exam which is 15 hours long, in which learners are expected to create a clearly-defined final piece.

Course assessment

You will be assessed by coursework, practical projects and exams.

Materials

A set of basic materials will be supplied by Dudley Sixth, including full access to the Adobe Creative Cloud, although you will be expected to add to this set during the course of your studies. Sketchbook and memory stick required.

Progress

Higher Education in areas such as graphic design, visual communication, illustration, games design, UX design, multi-media design and fine art.